MeowTD - Update


  • Version number now appears in-game
  • Wave number, total, and so on added
  • Enemies now stop spawning when the wave total is met

Bug Fixes/introduced

  • Enemy spawn number is different to the wave total because it's a straight ToString() of the wave total, I'll change the EnemyCount to 34 and add a wave total string associated with the variable at a later date so they tie up.

Files 14 MB
50 days ago

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