MeowTD - Update
- Version number now appears in-game
- Wave number, total, and so on added
- Enemies now stop spawning when the wave total is met
- Enemy spawn number is different to the wave total because it's a straight ToString() of the wave total, I'll change the EnemyCount to 34 and add a wave total string associated with the variable at a later date so they tie up.
Compiled.zip 14 MB
50 days ago
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