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Devlog
A change in public update releases
March 06, 2018
by
DilapidatedMeow
I will no longer be keeping the WebGL version up to date, it is extremely time consuming to keep it running in an acceptable way, I'm developing this in my spare time and WebGL is not the most... effi...
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Outpost Defence Update V0.021
March 05, 2018
by
DilapidatedMeow
Changes Basic object select improved, selecting a built tower or enemy now displays a placeholder for its information Issues Currently no way to deselect anything, if you want to get back to the buil...
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Last update for WebGL version
March 04, 2018
by
DilapidatedMeow
This is the last update for the WebGL version, because it runs like junk. Next update will come with the stand alone version for download...
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Outpost Defence Update V0.02
March 02, 2018
by
DilapidatedMeow
General bug fixes and changes, Although this was inevitable, please note, this version (webGL) is now almost unplayable with its performance, I'll start uploading the standalone build soon...
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Outpost Defence Update V0.019
March 01, 2018
by
DilapidatedMeow
Changes Redone Laser tower, it now follows the enemy before firing...
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Outpost Defence Update V0.018
February 27, 2018
by
DilapidatedMeow
Tower damage is now doing exactly what your eyes are telling you it's doing, no trickery involved, when the laser hits on screen it does damage. There are some significant performance issues in the We...
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Outpost Defence Update V0.017
February 26, 2018
by
DilapidatedMeow
Changes General improvements in performance, you should see around 55-60fps in the WebGL version. Slight camera adjustments to remove some more "dead space". Movement and additions to a lot of scenery...
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Outpost Defence Update V0.016
February 25, 2018
by
DilapidatedMeow
1
Changes Fixed laser positioning Added in-game help for what to do Gave the game a name...
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TD Game Update - V0.015
February 24, 2018
by
DilapidatedMeow
Changes Tower build placeholder when selecting where to build is now a semi-transparent model the same size as the tower being built When placing a tower, the tower now drops exactly where the build p...
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TD Game Update - V0.014
February 23, 2018
by
DilapidatedMeow
I just updated the public version of the Tower Defence game I'm working on in c# and Unity, added basic visual feedback of where you can place your tower. It's a little bit buggy. Click the tower opti...
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TD Game Update - V0.013 - Actual gameplay! Gasp!
February 21, 2018
by
DilapidatedMeow
Changes *inhales* Removed both original towers Added Laser tower: Does 1 damage per tic, multiplies based on how many towers are attacking it at any one time (1 tower is 1 damage, 2 towers is 4 damage...
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TD Game Update - V0.012d
February 19, 2018
by
DilapidatedMeow
#update
Updated cover image, added some screenshots and video...
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TD Game Update - V0.012d
February 19, 2018
by
DilapidatedMeow
Final update for the day Changes Minor change to view angles...
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TD Game Update - V0.012c
February 19, 2018
by
DilapidatedMeow
Changes A few more visual changes Changed the way the basic tower shoots, it should be more reliable...
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MeowTD - Quick Update - v0.012b
February 19, 2018
by
DilapidatedMeow
Changes Added some more ammended artwork that was meant to be in the previous update...
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TD Game Update - V0.012
February 19, 2018
by
DilapidatedMeow
Changes Some cosmetic changes Behind the scenes code clean up Various bug fixes related to mesh colliders acting weirdly when interacting with tower radius colliders. Issues Interaction between multi...
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TD Game Update - V0.011
February 13, 2018
by
DilapidatedMeow
Changes Made the world brighter Mouse control! You can unlock my dodgy mouse script by pressing the middle mouse button, once it's unlocked you can control it by holding right mouse button and moving...
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MeowTD - Update V0.010.
February 12, 2018
by
DilapidatedMeow
Changes Waves added, there's 3 waves now, first is 35 enemies, second is 35 enemies but quicker spawner, 3rd is nothing, yay! Bug Fixes...
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MeowTD Update V0.009
February 11, 2018
by
DilapidatedMeow
Changes Implemented a grid system for building, buggy and you can overlap buildings, etc, but I'll make it better as time goes on. Bug fixes Fixed/changed the method for building towers, a tag system...
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MeowTD - MegaFix Update - v0.008
February 10, 2018
by
DilapidatedMeow
1
Changes Tower build menu is using default unity toggles, they will remain as default until more basic gameplay has been added, it's last on the list, it's functional, which is enough. Bug Fixes You ca...
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MeowTD - Update
February 09, 2018
by
DilapidatedMeow
Changes Added UI for building towers, default unity GUI.Toggle boxes for the moment, will probably persist as that for some time Issues Still possible to build under the UI Toggling one switch and the...
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MeowTD Quick Update 2
February 06, 2018
by
DilapidatedMeow
Changes Clean up script to remove unwanted gameObjects wasn't running in the previous build. Known issues Possible to build under the UI by accident in certain circumstances Enemy count is being reduc...
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MeowTD - Update!
February 06, 2018
by
DilapidatedMeow
Changes Build menu! Click on the tower you want, then click in the game world. Issues/Bugs/Fixes It's possible to build a tower under the build menu when choosing a tower in certain circumstances...
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MeowTD - Update
January 30, 2018
by
DilapidatedMeow
Changes Version number now appears in-game Wave number, total, and so on added Enemies now stop spawning when the wave total is met Bug Fixes/introduced Enemy spawn number is different to the wave tot...
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MeowTD - Update - Update v0.004
January 29, 2018
by
DilapidatedMeow
Changes New tower models You can now earn credits by killing enemies Tower damage increased to make it possible to actually kill stuff!...
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MeowTD - Update - Update v0.003 - New Tower.
January 28, 2018
by
DilapidatedMeow
Changes Added a new tower, slowing tower, use right click to build. Fixes Various lighting/shadow and rendering issues...
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MeowTD - Update - Update v0.002
January 27, 2018
by
DilapidatedMeow
Changes Updated Enemy model Smooth turning (a bit dodgy) for enemy model Fixes Increased the size of the collider on the enemy model to avoid missed projectiles Towers now correctly use up credits Mas...
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MeowTD - Update - Update v0.001a
January 26, 2018
by
DilapidatedMeow
Further cleaning up done since the game jam (on the code level) Fixes Bug where multiple collisions were happening between projectiles and enemies resulting in multiple hits being triggered now fixed...
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Update v0.001
January 25, 2018
by
DilapidatedMeow
1
#update
First update since being submitted for the learn something new jam. Mainly tidied up code from being lazy during the jam. Towers now build using a grid Enemies now have health Known bugs Collision det...
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Submitted to Learn Something New jam
January 18, 2018
by
DilapidatedMeow
Submitted to the Learn Something New jam, woo! Still twelve hours to go, I might update it again to fix some of the bugs...
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