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Recent updates

Project Cancelled
Due to not really seeing any way to improve on the basic concept and it not actually being fun to play, I don't want to carry on with this project...
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Improvements to AI
It's better...
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State Machines & Game Over conditions
Rather boring stuff Enemy AI is now controlled by a state machine script with various used and unused states including, Spawn, chase (The only one being used at...
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Update & Made public
Made public Enemy AI moves into a proximity and stops because it's hitting an else with an empty code block...
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Update
A.I update...
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Update
Added Basic A.I Movement...
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The sound and memory leak update
Added basic sounds Accidentally removed the script that cleans up projectiles and didn't notice until after I'd compiled and uploaded...
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Update
Added health and failure conditions Should restart the game when health goes to zero...
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